![]() If a person becomes ill and is not healed instantly, he/she will become 'Weakened'. The age at which any villager becomes 'Elderly' is determined by the health of that individual throughout his/her life. Life expectancy varies in this game and will depend on your progress. It will display the current age and health status of each villager. The 'Details' screen serves another vital purpose. When they reach the age of 14, they may wander about aimlessly if you have not set a preference for them. You can do this even for the children in your village. Place a mark in the box next to the primary 'career' that you would like the villager to pursue. When you access this screen, you will see the statistics and preferences of each villager. You can set a preference for each villager by accessing the 'Details' screen. There is another, less overt way to influence the actions of your villagers. To enable a villager to perform Research, place him/her at the long table in the southwestern part of the map. You can influence the actions of your villagers by picking them up bodily and depositing them at the location where the desired activity occurs. You always can change their preferences temporarily or simply set them a different task when needed. The preference for the majority of your villagers should be set to 'Research'. As the game progresses, you will need an enormous number of 'tech points'. It does not matter if this is a male or a female, although females will be required for childbirth at some point. These are earned through 'Research.' You therefore need to set one villager at the task of Research instantly. To advance to Level 2, you need to purchase the upgrades with 'tech points'. ResearchĮvery category of skill will be at Level 1. A child cannot work until he/she reaches the age of 14. Your work force consists therefore of 5 individuals. When you begin Virtual Villagers, your village will consist of 5 adults and 1 male child. It can prevent horrible disasters and allow the player to enjoy the unfolding of the story better. Some people may ask if this game really requires a guide at all. At the beginning, it is fairly vital to watch them rather closely as they will be untrained and ignorant. The further you advance in the game, the less you need to oversee the actions of the villagers. You do not have to be in charge of every movement that the villagers make, but you do need to oversee the progress every couple of hours if you wish to avoid disasters. You can keep the window open on your PC or laptop. The game was designed with a 'real-time engine' which means that it continues even when you are not playing it actively. These can be used to purchase upgrades in knowledge, unlocking new options. When any individual performs Research, he/she obtains 'tech points'. Every category is vital to survival, but the one that will advance the plot most is 'Research'. There are six cateogries of activity for any adult to pursue: Farming, Building, Research, Healing, Breeding. The adults may be 3 males and 2 females or 2 males and 3 females. You begin the game usually with five adults and one child. The primary goal is survival, but there are advances to be made in the arts and science as well as farming, construction, spirituality and medicine. Solving a series of puzzles will improve the lives of the villagers, as well as unlocking new options. A village has survived a terrible natural catastrophe and must be restored. ![]() The premise of 'Virtual Villagers' combines 'Age of Empires' with 'Harvest Moon' and 'Lost in Blue'. It is a game that can be played rather 'casually' by individuals who ordinarily eschew games, but it can be enjoyed by veteran gamers as well. For those who may be put off by the 'casual gamer' label, however, my advice is to ignore it. One must put enormous effort, time and concentration into those games in order to succeed. 'Harvest Moon' and 'Lost in Blue', however, definitely are not designed for 'casual gamers'. I find that a rather derogatory description as I feel that individuals who love 'Harvest Moon' and 'Lost in Blue' may find 'Virtual Villagers' rather intriguing as well. ![]() ![]() Introduction: 'Virtual Villagers' is a game for the PC, created ostensibly for so- called 'casual gamers'. Created on 1 July 2007 Last updated on 2 August 2007 NO ATTACHMENTS - PLAIN TEXT E-MAILS ONLY ![]()
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